Showing posts with label graphics. Show all posts
Showing posts with label graphics. Show all posts

Wednesday, July 22, 2009

Uncharted 2 looks fantastic.

This year's Best Graphics category proves that beautiful games can exist in any genre, from military shooters like Modern Warfare 2 to dialogue-heavy adventure games like Heavy Rain. The list of finalists also gives us a good glimpse at just how talented the Ubisoft Montreal team is, with Splinter Cell: Conviction and Assassin's Creed 2 both boasting incredible visuals.



But one game rises above the pack, and that's Naughty Dog's Uncharted 2: Among Thieves. Just as Guerrilla Games showed earlier this year with Killzone 2, Naughty Dog has proven that Sony's internal studios seem to have a knack for getting the most out of the PlayStation 3's unique hardware.



Whether it was the Sony press conference stage demo transitioning from a stunning rooftop view of Nepal to a firefight within a crumbling building, or the official E3 trailer that focused on the excellent character models and facial animations, Uncharted 2 is a sight to behold from any distance. Even more impressive is how Naughty Dog has avoided sticking to one visual comfort zone; instead, the game boasts environments that go from bright and chaotic urban streets to snowy, muted mountain terrain. It's that terrific balance between spectacle and attention to detail that snagged Uncharted 2 our Best Graphics award.

Saturday, July 11, 2009

Why only 2 seconds of Transformers 2 has had 3 months to complete



About six months ago, Michael Bay approached Digital Domain, the Academy Award winning special effects company behind movies like Benjamin Button, Titanic , and the The Fifth Element, with a last minute request. He needed a closeup.


Digital Domain was already working on some secondary characters for Transformers 2 while George Lucas' Industrial Light and Magic building the main robots like Optimus Prime. Yes, Transformers 2 had such a big budget that DD was hired just to ride shotgun.

One key moment of DD's handiwork depicts the transformation of a girl named Alice—played by actress Isabel Lucas—into a lethal robot. The main shot, seen above, uses digital techniques like advanced particle simulation (physics) to tear 10,000 pieces of skin away from a girl's body—the kind of high-concept graphics that require lots of software know-how, and computers to do incredible amounts of heavy lifting. It was the sort of shot that showcased everything DD could do.

When Michael Bay saw it, he found it lacking.

After watching an early edit of the movie, Bay had decided that although the wide shot of Alice was nice, the film was missing a close-up—he wanted 40 frames of the girl's face as she began transforming.

The close-up wouldn't take as much as the full-body master shot. Instead of 10,000 pieces of skin, only about 50 had to move. But because of time, budget and manpower constraints, this animation had to be done the old-fashioned way—working by hand. It meant that five guys would spend the next three months of their lives on less than two seconds of the finished film.

Computer graphics supervisor Paul George Palop walked me through their process of crafting the "very, very painful" 40 frames.



The goal sounded simple: Transform this closeup of a human into a closeup of a robot. Alice's face would begin to shatter away, revealing a gruesome creature underneath. But to model in 3D over digital film takes some prep work. To make the effect look real, the guys would need to map the 2D film original shot into digital 3D space. Then they could add all the neat robot stuff.



First, the DD team cut out all of the background and extraneous objects (including Shia LaBeouf's head), isolating the female figure. It's the first step of a classic technique known as rotoscoping, a trick that predates Disney, in which animators overlay cartoon characters and other animation on top of live action backgrounds. (Now that CG has blended humans and cartoons, it's probably safe to say that there isn't an FX-heavy movie made now that doesn't involve some kind of rotoscoping.)



With the basic 2D work done, DD used a laser scan of Lucas' figure to create a perfect 3D map. The rotoscope plate was then laid over this map, allowing the animators to work with real image depth and geometry. We don't have that exact shot, so we stole a still from the later wide shot to make the point. On the right, you have the 3D body scan model. On the left, you can see the 3D applied to the 2D figure.



One artist worked solely on the little skin plates that cracked away around Alice's mouth. Each of these 50 or so pieces was hand-animated, frame by frame, to create the short effect. But to enhance the illusion of movement, artists applied extra texture to the tiles along with some displacement mapping to each tile's edge, which essentially complicates the square shape into an array of small triangles. (See how they look all jagged in the version on the right?) One the 3D-animated shapes were laid out, they had to be naturally lit, lest the girl's skin look unnatural before she transformed completely into a metal monster.



In the meantime, the exact movements of the human Alice head needed to be applied to the newly animated robot Alice head, so that any movement from the former could be copied instantly in the latter.



Finally, all of the pieces were composited, rendered and placed on a newly drawn background. You'll notice that beyond the obvious visual effects, artists beefed up Alice's figure a bit. They rebuilt the end of her left arm and, while they were at it, added a bit more lift in the back of her hair. Even with a blockbuster megamovie deadline, there's always time for last-minute styling.
After all of this meticulous work—three months of effort from digital effects masters—audiences everywhere got a bonus 40 frames of remarkable robotic transformation. Ironically, one of the movie's chief complaints would be its length.

Tuesday, March 10, 2009

Koreans doing rotoscoping




This is clip from the Korean film, “Life is Cool”. This is a story about three best friends falling for the same woman and traces the respective dating styles of a goofy playboy, reckless Romeo and hopeless romantic. This movie has an adult sense of humor that would make you want to hang out with your old buddies.

Life is cool was done through rotoscoping. Rotoscoping is tracing a live action sequence frame-by frame. Although shooting this movie took about a month only, the post production process took two years. A total of 140 rotoscoping artists completed the roto job.

Director Choe Ik-hwan (“Whispering Corridors 4: Voice”) brings “Life Is Cool,” South Korea’s first rotoscoped film. In this HD film project by CJ Entertainment, local production company DNA, which whipped up animation and graphics for “The Animatrix,” creates hip visuals for a friendly love story.

Director Choe Ik-hwan draws his inspiration from Richard Lanklater’s film, “A Waking Life”, a rotoscoped movie about a young man in a persistent lucid dream-like state.

You can read the press release for “Life is Cool” here.