Saturday, October 31, 2009
Here they are,
Wednesday, October 14, 2009
"G.I. Joe: The Rise of Cobra" is a movie where big screen heroes leap through moving trains, freefall from the stratosphere, and unleash an ongoing stream of destruction and debris.
How can this happen? here we look.......
The VFX Studios on G.I. Joe: The Rise of Cobra
Practical accelerator suits, constructed by Stan Winston Studio, were made available on set for reference and scanning. Digital Domain relied on 3D scanning company XYZ RGB, who used a combination of projected light and stereo reconstruction in a portable setup to create suit geometry.
CIS Hollywood & CIS Vancouver:
The Baroness, Storm Shadow and Zartan (Arnold Vosloo) attack the Pit in search of nanomite warheads. CIS created their subterranean approach using volumetric fluid dynamic simulations as they surprise a group of camels and a herder. “We called that the Tremors or Bugs Bunny gag as the characters hit the base with their mo-pods,” said Hoita. A small set was built for shots of the mo-pods piercing the Pit walls, which CIS augmented with a virtual environment. A massive fight ensues, with further digital environments, pulse weapons and a camouflague suit all part of the effects work.
Prime Focus VFX:
Prime Focus used its proprietary volumetric particle renderer, Krakatoa, to help create the nanomites and the plane’s disintegration. “Rather than rely on texture maps to make it look like something was eating away at the plane,” added Harvey, “we converted all our surfaces into full 3D geometry with volume so you would see metal being eaten away with internal structures and thickness.”